Loki Software, John R. Hall, Loki Software Inc | ||||
No Starch Press | ||||
2001 | ||||
English | ||||
415 pages | ||||
2MB | ||||
[tab] [content title="Summary"]**Programming Linux Games** delves into the essential multimedia toolkits for Linux while teaching the fundamentals of game programming through real-world examples. The author begins with a broad overview of gaming on Linux, followed by an introduction to crucial tools available in the Linux development environment. The book covers a range of topics in detail, including graphics, sound, and input programming; audio programming aimed at optimizing major audio APIs; the development of a powerful game engine along with game creation in Tcl; insights into the X Window System and its performance; aspects of networked gaming; and the complexities surrounding Linux game licensing. This thorough approach provides readers with the skills and knowledge necessary to develop games on the Linux platform. [/content] [content title="Content"] [/content] [content title="Author(s)"] [/content] [/tab]
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